From
Addison Wesley – The Essence Of Object Oriented Programming With Java and UML
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Object
Orientation is a significantly different way of thinking about solving problems
and developing software solutions.
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An
Object-Oriented System is one that has been designed using abstraction with
objects, encapsulated classes, communication via messages, object lifetime,
class hierarchies, and polymorphism.
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An
object represents an instance of a real or abstract thing.
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Encapsulation
is enforced by having the definitions for attributes and methods inside a class
definition.
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The
attributes of a class are defined by the
declaration of variables of various types such as int or boolean.
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A
Java class includes the definitions of
the methods used to implement the behaviors of the class.
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The
method definitions are integral parts of the class definition.
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A
class is the definition of the attributes and methods needed to model a related
group of objects.
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Classes
can be organized into hierarchies. Association is a relationship between
classes. Aggregation and composition represent whole/part relationships.
Inheritance represents generalization/specialization.
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The
interaction can be between objects of the same class, or objects of different
classes. This interaction is handled by
sending messages (in Java, this is done by calling methods) to other objects to
pass information or request action.
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Object Lifetime. The time an object exists - from its instantiation in its constructor
until the object no longer exists and has been finalized by the Java garbage
collector.
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Inheritance
allows subclasses to selectively derive the properties of a superclass.
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Identity The characteristics or state of an object that allows it to be
distinguished from other objects.
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Polymorphism is a characteristic of inheritance that ensures that instances of such
subclasses behave correctly.
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Polymorphism
goes hand in hand with inheritance, and means the right methods are used for
individual objects in a derived class.
An understanding of how objects are
created and implemented can make it easier to write good OO programs.
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There
are four level visibility of methods.
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Public Visibility. Public attributes and operations are visible to the whole world. Any
other class can access the public items of a class.
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Private Visibility. Private attributes and operations are visible only
to members of the given class.
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Protected Visibility. Protected attributes and operations are visible to
the class and its subclasses.
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Friend Visibility. Friend attributes and operations are visible to a specified set of other
classes. In Java, the package is used to define friend visibility. In C++, the
friend specifier is used.
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Just
as any other specialized discipline, object-orientation has its own vocabulary.

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